A 7-year look at our game development journey
#ThrowbackThursday In 2017 I released my first game: Cowboy Clickers. 7 years later I am working on my 3rd commercial project with planned releases for PC, PS5, and Switch. It takes a huge amount of time and investment but it can and does happen. #gamedev #indiegame
Spookville: Cabin Escape started as a passion project to share some of the technology behind game development with my son. It quickly grew into an action-adventure game with beautiful graphics created by an international team of artists from Brazil to France.
After releasing our first dev log, our YouTube subscriber count wild, and continues to grow. We have an active Discord community which I invite you to join here where you can offer suggestions and report bugs: Discord.gg
If you haven't yet, please wishlist Spookville: Cabin Escape on #steam now to have access to our demo that is coming soon! Store.steampowered.com
Spookville: Cabin Escape
Prepare to be gripped by a tale of supernatural powers as you unravel the chilling mystery that surrounds the cabin.
Status | In development |
Author | IndieScapeGames |
Genre | Adventure |
Tags | Cozy, Creepy, Cute, Horror, Singleplayer, Third-Person Shooter, Unity |
More posts
- Playable Pre-Alpha Now Available!Jun 21, 2024
- Opinion Requested about our Sandbox modeMay 13, 2024
- 15 Months Into Our Third-Person ShooterMar 19, 2024
- Spookville's Official Trailer & Steam Page Now Up!Mar 14, 2024
- Gather and Build Mechanics, Bike Riding, and More!Mar 05, 2024
- Huge update, new enemy, health system, and new melee animationsJan 27, 2024
- Unity to Unreal TutorialsSep 25, 2023
- Goodbye Unity, Hello Unreal Engine 5Sep 23, 2023
- Update for July for Spookville: Cabin EscapeJul 30, 2023
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