Huge update, new enemy, health system, and new melee animations


Welcome to Spookville! Glad you are here, we have a huge update this month that you can read about below or watch our developer log now.

dark cabin

We have implemented a completely new combat system. This system feels more like what we were trying to achieve early on, an action fast-paced combat system similar to Fortnite's controls. Our update also includes new melee animations when holding the sword.

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We also have implemented a new enemy type that the player will fight. A werewolf! This werewolf stalks the plains of Spookville and will attack the player either on 2 legs or 4! The speed and type of attacks are derived based on the werewolf's stance.

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We also implemented the player's health system. This system behaves a lot like other games in the genre but also features a full HUD display of damage taken. The player will feel the damage taken and will want to take cover if their health gets too low.

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And the biggest update of all is the new open landscape. We pulled the cabin out of the woods and plopped it in a large environment surrounded by tall grass, rolling creeks, and mountains. There still are creepy trees to pull the player in, but they now have a huge area to explore and discover all of the secrets of Spookville: Cabin Escape.

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